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1. InterBus - in Player Features and Ideas Discussion [original thread]
Also so criminals can get into empire.. among other things. Like say moving HQ's quicker. Anyway, Yeah, don't count on it. They gave us shuttles to use until they "finnished" interbus. heh.. yeah.. right.. I've asked since beta, and all I've b...
- by Alexis Machine - at 2004.06.21 05:14:00
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2. Is the map too powerful? - in Player Features and Ideas Discussion [original thread]
Let's take a moment to evaluate the map. Go ahead.. look at the different settings.. *goes to get coffee* Ok.. now.. which ones do we need? Which ones don't we need? So, what should we ditch, and why? What should be kept and why? I'm curiou...
- by Alexis Machine - at 2004.02.10 06:28:00
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3. Named Hangers - in Player Features and Ideas Discussion [original thread]
That would be a great idea. It takes soooo long to load my personal hanger at my home system. I started a 1 man corp mainly because I wanted seperate hangars. ----------------sig---------------------------- Dtai'kai'-dte sa-de nau'gkon dtain'au...
- by Alexis Machine - at 2004.02.10 06:21:00
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4. Corp Unique Manufactured Items - in Player Features and Ideas Discussion [original thread]
Quote: Alexis Machine made a post about brand naming modules. I figure that in order for brand naming to work, each corps' manufactured items need to be unique, or at least different in some way, to merit being given a brand name. How do we...
- by Alexis Machine - at 2004.02.08 05:18:00
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5. new way to fly - in Player Features and Ideas Discussion [original thread]
In beta you used to be able to use the arrow keys to turn your ship. Not sure the degree of the turn, but it was veeeeery schweet. I miss that. Would help gettin roun roids better. /support ----------------sig---------------------------- Dt...
- by Alexis Machine - at 2004.02.06 04:59:00
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6. Brand Names - in Player Features and Ideas Discussion [original thread]
Hmm sounds like a plan then! See, you know it's a good idea when it's already in the works. lmfao. Thnx for lettin' me know. ----------------sig---------------------------- Dtai'kai'-dte sa-de nau'gkon dtain'aun bpi-de. if you don't wake u...
- by Alexis Machine - at 2004.02.05 04:38:00
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7. Brand Names - in Player Features and Ideas Discussion [original thread]
I must've missed that dev chat.. damnit! You wouldn't happen to know which one so I could track it down would you? lol ----------------sig---------------------------- Dtai'kai'-dte sa-de nau'gkon dtain'aun bpi-de. if you don't wake up, i'...
- by Alexis Machine - at 2004.02.04 04:44:00
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8. Brand Names - in Player Features and Ideas Discussion [original thread]
'Nuff said really. But for the sake of argument. What's the difference between a ship made by corp A and corp B? Aside from price.. How do you know who really built your ships/mods to begin with?! Is this product resold?! I don't want no stin...
- by Alexis Machine - at 2004.02.04 03:27:00
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9. I'd like to see other players' ships when docked. - in Player Features and Ideas Discussion [original thread]
Heh I used to always rotate the cam around to see if I could find a ship in the station w/ me. I think it would be a neat idea. Gotta have an option in the esc-general tab to turn the feature on or off though. ----------------sig-------------...
- by Alexis Machine - at 2004.02.04 00:23:00
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10. Courrier missions - in Player Features and Ideas Discussion [original thread]
That would actually be pretty cool. As it stands now It takes an av. of 1-3 weeks just for someone to accept it. With as many people doin agent missions I would think it would get done faster... ----------------sig---------------------------- D...
- by Alexis Machine - at 2004.02.03 18:04:00
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11. container life - in Player Features and Ideas Discussion [original thread]
Quote: Are you posting this because CCP have suggested they're going to bring in some such time limit? I've seen it requested often enough, but never seen anything that says they're going to introduce it .. but then, I don't look very hard ...
- by Alexis Machine - at 2004.02.03 18:01:00
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12. Players info - in Player Features and Ideas Discussion [original thread]
When you're in space click yourship, show info, then click your portrait. You can see your bio, your employment etc etc, as it appears to other people. THe bio, is in your character sheet under "bio" you can edit it. Theres a code you can use to...
- by Alexis Machine - at 2004.02.03 17:54:00
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13. Advertising - in Player Features and Ideas Discussion [original thread]
As stated in the chats n such, they've realized through the "use of cans as advertizements that the ability to advertize is a needed feature" sooooo they're workin' on it. But we know how that sometimes goes. I do seriously hope they put in pla...
- by Alexis Machine - at 2004.02.03 02:46:00
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14. A bus service to all players. 24 hours a day. every station. - in Player Features and Ideas Discussion [original thread]
Edited by: Alexis Machine on 03/02/2004 02:37:44 Ahhh interbus. How I love your non existant corporation. Shuttles were created as a quickfix to interbus not being here, so the destruction of them, isn't really important. Though as stated ab...
- by Alexis Machine - at 2004.02.03 02:35:00
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15. Some ideas before I leave - in Player Features and Ideas Discussion [original thread]
Hehe big boom mining. I never understood why roids didn't explode upon missile contact. Would help with the collision stickings too. "ahhhhh you think I'm stuck?! bang bang bang!" Hope you find the time to coem back to the universe. Take ...
- by Alexis Machine - at 2004.02.03 02:29:00
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16. Communication Jamming - in Player Features and Ideas Discussion [original thread]
Ehhh.. Sounds good to me. /support ----------------sig---------------------------- Dtai'kai'-dte sa-de nau'gkon dtain'aun bpi-de. if you don't wake up, i'll have to stop kissing you. all that flailing has made you sleepy. you rest while i un...
- by Alexis Machine - at 2004.02.03 02:26:00
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17. Idea for background amibience... - in Player Features and Ideas Discussion [original thread]
Hehe Could you imagine the silly things you'd hear concord saying? I mean.. what DO you talk about when you've been swarming around a jumpgate for the past 7 months straight. "heh..there he goes again cap'n. Can I pleaaaaaase shoot him down!?" ...
- by Alexis Machine - at 2004.02.03 02:24:00
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18. Weapon operation tweaks - in Player Features and Ideas Discussion [original thread]
At least we don't have to drag the ammo from our cargo bay, to the turret slot anymore. ----------------sig---------------------------- Dtai'kai'-dte sa-de nau'gkon dtain'aun bpi-de. if you don't wake up, i'll have to stop kissing you. all ...
- by Alexis Machine - at 2004.02.03 02:20:00
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19. Natural Wormholes.... - in Player Features and Ideas Discussion [original thread]
Heh.. einstein-rosenberg bridge anyone? ----------------sig---------------------------- Dtai'kai'-dte sa-de nau'gkon dtain'aun bpi-de. if you don't wake up, i'll have to stop kissing you. all that flailing has made you sleepy. you rest while i ...
- by Alexis Machine - at 2004.02.03 02:18:00
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20. Industrial Ships - in Player Features and Ideas Discussion [original thread]
Edited by: Alexis Machine on 01/02/2004 18:16:27 Ok dude.. you need to get off it. I mean, come on. Breathe in, breathe out. It's all gravy baby. Seriously.. the indy's are the only thing the gall's have goin' for em. *edit, oh.. tho...
- by Alexis Machine - at 2004.02.01 18:14:00
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